- #CLICKTEAM FUSION 2.5 VS GAME MAKER STUDIO HOW TO#
- #CLICKTEAM FUSION 2.5 VS GAME MAKER STUDIO UPGRADE#
Set Y Position of Orbiting Object to Y("Central Object") + Sin(Alterable Value A("Orbiting Object") * 128 Set X Position of Orbiting Object to X("Central Object") + Cos(Alterable Value A("Orbiting Object") * 128 Basically, you'll create two actions that will look something like this:
This would be a good time to get familiar with the Expression Evaluator if you haven't already.
#CLICKTEAM FUSION 2.5 VS GAME MAKER STUDIO UPGRADE#
The most important reason people chose Clickteam Fusion 2.5 is: If you buy Fusion 2.5, and later decide you want to upgrade to the Developer version, or in the case of moving from MMF2 to F2.5, the company offers upgrade discounts. The modern method is more advanced but smoother. Clickteam Fusion 2.5 is ranked 12th while CopperCube is ranked 19th. That is the effect that this method achieves. Now rotate your drawing with the thumbtack still holding it down and see how it moves.
#CLICKTEAM FUSION 2.5 VS GAME MAKER STUDIO HOW TO#
Im the guy that doesnt know how to make a save and loading system in any of those 2 engines, but knows how to do random, pseudorandom and procedural generation engines in GMS2 (also in CTF2. The thumbtack is where the object is located in-game. I make videogames in Game Maker Studio 2 and Clickteam Fusion 2.5, pretty cool.
Now just change the orbiting object's Direction to make it orbit.Ī good way to think about the Hot Spot is to imagine it as a "thumbtack" holding down a drawing. Following thoro's post about FNaF fangames and their developers needing help to make their games I have decided to create a tutorial series on how to make a FNaF fangame Disclaimer: You will need Clickteam Fusion 2.5 (Not Free Edition nor Multimedia Fusion 2). In the Event Editor, set its position on top of the object it's orbiting around. This file only contains the Minigame part of the tutorial. If anyone comes across good ones or happens to make some, please tell me so I can check them out. there are far fewer tutorials for Clickteam than there are for Unity and I like to look through tutorials and follow along. Im interested in getting familiar with it for fast prototyping. Now generate the 32 rotated directions from the one directional image you have. I got Clickteam Fusion 2.5 from the current HumbleBundle. The classic method involves going into the Animation/Image Editor for the orbiting object and setting the Hot Spot (image's offset from the origin) to some place outside the actual image itself. almightyzentaco angry birds attack bar clickteam clickteam fusion clickteam fusion 2.5 competetion cos effect example fusion 2. There are two methods that I'm aware of: the classic Klik method (which you can use in Klik & Play), and the more modern and generalized method: GameMaker Studio 2: Simple Game for Beginners. I don't recall the Circular/Polygonal/etc.